CML Salon: Rescheduled Date — Jan. 24, 5-7 p.m.
Greetings and happy new year! We’re kicking off 2013 at the Critical Media Lab with a digital media research sharing session featuring UW Professor Beth Coleman and UW PhD candidate Steve Wilcox.
WHEN: Thursday, January 24, 2012 from 5:00 to 7:00 p.m.
WHERE: Critical Media Lab, 158 King St. W., Kitchener
All are welcome!
In the spirit of the salon, attendees will have an opportunity to share details about their own past and current research, to field ideas for digital media projects, to discuss research questions or methodologies, and so on.
If you are interested in presenting your digital media research at the CML in the coming months, please contact Dani Stock at email@example.com.
**** PROJECT ONE: Dr. Beth Coleman ****
City as Platform I: The Digital Dérive
In this talk, I present a critical investigation of contemporary networked society that addresses emergent phenomenon such as the Internet of Things and Locative Engagement. In thinking about an ontology of sensible objects and the urban experience, I will discuss an idea of the digital derive that describes the chance encounter in a networked world and cutting through buildings as rhizomic escapade.
Dr. Beth Coleman is an Assistant Professor in the Department of English Language and Literature. She is the Director of the City as Platform Lab at the UW Games Institute and co-director of the Critical Media Lab. Her book Hello Avatar: Rise of the Networked Generation is published with MIT Press.
**** PROJECT TWO: Steve Wilcox ****
In 2010 I set out to recreate Edgar Allan Poe’s “The Purloined Letter” as an interactive murder-mystery. The result was a 30-day real-time web-based narrative and a renewed interest in digital design and narrative. Ever since then I have been thinking of a process-oriented definition of diegesis, a sort of procedural diegesis, that would emphasize the role of interface design and gameplay operations in constructing narrative. In this talk I will attempt to pair Poe’s “Philosophy of Composition,” which suggests starting with the intended effect and working back to the cause, with the algorithmic nature of digital media projects. In other words, a philosophy of digital composition that is oriented around a procedural diegesis.
**** DISCUSSION TO FOLLOW ****
Looking forward to seeing you at the lab!