Marcel O’Gorman

ogormanpic_000I grew up in Windsor, Ontario, in the shadows of the Detroit skyline. This might explain my obsession with border culture and interdisciplinary work. I completed a BA in French and English at the University of Windsor (1993) before moving on to graduate studies in the English Department at the University of Ottawa, where I focused on critical theory and Romantic poetry, particularly the work of William Blake. I returned to the University of Windsor to complete a second MA in Creative Writing, and to set up the institution’s first hypertext lab. My final project at UWindsor (1995) was an extensive hypertext collaboration with Stephen Gibb, a Windsor artist. For the doctorate, I chose the University of Florida, where I worked with the inventive and controversial Derridean scholar Gregory Ulmer. With the PhD in hand (1998), I worked for a year as Instructional Technology Specialist at Tulane University in New Orleans, and then moved back to Windsor/Detroit after accepting a position as the first director of Electronic Critique (2000), an interdisciplinary degree program at the University of Detroit. I came to the University of Waterloo in 2006 with the hope of breaking new ground in an area that I am calling applied media theory. Here, critical theory and media studies are inextricably linked with digital art practices. Email:

Faculty Collaborators

Beth Coleman


I am the author of Hello Avatar (Massachusetts Institute of Technology (MIT) Press, 2011) and a specialist in digital media, race theory, game culture, and literary studies. I have a long established practice as a digital researcher and media arts creator. I joined the uWaterloo English department from Massachusetts Institute of Technology, Comparative Media Studies, and contribute to areas in critical media, media arts, and game studies, while strengthening departmental expertise in the study of digital media as a cultural artifact from within the literary enterprise. I am author of numerous articles on digital media, the creator of a number of digital projects, and the Director of the City as Platform/X-Reality Lab (XRL), Amsterdam. At uWaterloo, I work with the Critical Media Lab and participate in the Rhetoric and Professional Writing major as well as the Master of Arts in Experimental Digital Media (XDM). Within the uWaterloo Games Institute, I have initiated a new research module, City as Platform/X-Reality Lab (XRL). I am the Undergraduate Experience Coordinator, and welcome inquiries from current or prospective students about the English program. Email:

Colin Ellard

Some years ago, in the midst of an existential crisis, I spent many hours trying to understand my life by reconstructing its past. I was surprised by how much of this effort to make my own personal mirror of history consisted of the careful drawing of maps — maps of transcontinental migrations, old neighbourhoods, social networks, and other more abstract versions of cause and effect. Since that time, I have become obsessed with the many ways that space and place play a role in our lives from the mundane (how do we find our way to the grocery store?) to the sublime (what is it about the space inside a large cathedral that takes our breath away?). In my scientific life, I study such issues by presenting people with problems of space both in the real world and in simulated worlds generated using the tools of virtual reality. You can read more about my work at the website of the University of Waterloo’s Research Lab for Immersive Virtual Environments (RELIVE). Email:

Aimée Morrison

clip_image001_001I always wanted to be a computer scientist until I was the only girl in all my high school courses. So I pursued my second love, English, working my way around to computers again eventually, working in humanities labs at York and Alberta, and on funded electronic text publications at Guelph and at Alberta. My doctoral work focused on popular reception and remediation of computer technologies, and my postdoctoral fellowship with the Orlando Project saw me helping to develop a delivery interface for a massive electronic textbase of biographical and literary/critical scholarship on women writers. Now I teach literature, humanities computing, history and theory of media, and multimedia practice. Email:

Neil Randall

randallMy years at the University of Waterloo have been spent helping to build the Rhetoric and Professional Writing/Communication Design programs at the undergraduate and graduate levels while establishing a profile in the practice of professional communication and documentation. To those ends, I have published numerous how-to computer books and many feature articles, columns, and reviews in computer magazines such as PC MagazineSmart ComputingPC ComputingPC Gamer, etc. In addition, I have consulted with a variety of technology companies on topics such as proposal writing, copyright and patent issues, and public relations. Also in the professional writing line, I have recently begun to design and work on the production of board games of the complex simulation kind, and in the past I was a music columnist and a computer columnist for the local newspaper. All of this activity has found its way into my classes and my research, as has my long-time fascination with the writings of J. R. R. Tolkien. Email: